Crystal Catacombs Beta First
Impression.
Before
I start, please bear in mind that this game is still in beta and aspects of the
game are subject to change, and I still don’t understand fully how the game
works as I’ve only played roughly 2 hours so take my thoughts/criticisms with a
pinch of salt. With that formality out of the way, let’s begin.
Crystal
Catacombs is best described as an action-RPG with roguelike elements; this is
due to the worlds/levels being randomly generated every time you play, ensuring
you get a different experience with every playthrough, similar to games like
Risk of Rain and Rogue Legacy. The visuals are somewhat reminiscent of another
roguelike action-RPG; Legend of Dungeon, except here you are restricted to a 2D
plain rather than being given free-reign of all 3 dimensions. But this isn’t
necessarily a bad thing, as one thing I found cumbersome with Legend of Dungeon
was lining up hits in 3D when all of the characters are 2D 8-bit sprites,
whereas you won’t have that trouble with Crystal Catacombs.
The
story of Crystal Catacombs is fairly simple but gives a reason as to why you’re
exploring these worlds; you play as a treasure hunter who is travelling in his
airship, when suddenly a malevolent alien that looks oddly familiar to a
Beholder from Dungeons and Dragons appears and captures you. This alien then
forces you to explore these dangerous worlds that it has captured so you can
defeat the bosses and find treasure.
It
won’t come as a surprise to roguelike fans that Crystal Catacombs puts up quite
a challenge, you will die constantly until you eventually power through with
items/XP points or just blind luck. The draw of roguelike games is this promise
of challenge; that you have to earn your victory and that it feels rewarding when
you defeat that one boss that has been killing you over and over. The player
gaining XP points for killing monsters and leveling up represents the RPG
portion of the game; but with my experience leveling doesn’t work as normal. In
a regular RPG, traditionally your character levels up then your attributes
increase by a set amount or by an amount chosen by the player. However here,
unless I’m being totally ignorant of character changes (which is entirely
possible) nothing really seems to happen. You won’t even be able to increase
one of your attributes (HP, Attack, Defense or Mana) until you hit level 3-4.
There
are 3 bars at the top right of the screen that represent your health, mana and
XP. However I’ve never found an item that uses mana in anyway so far, but that
might be me being unlucky with item drops. There are also gems you can collect
which act as the games currency, although you’ll be lucky to find a shop before
the last level of each world. There are item rooms on every level, and these
can contain anything from a map for the entire level, which is very helpful, to
a mystery potion that can do anything, and I mean anything. I drank a potion in
one game that turned the entire world upside down and reversed the controls for
a certain amount of time. Another pressing matter in the game HUD is the
hourglass, which acts as the games timer; unfortunately this doesn’t actually
tell you how much time you have left in the level. If the time runs out, then
the Beholder alien will appear, chase you down and kill you instantly. But to
soften the blow somewhat, every time you play you are given three lives, you
can find more in shops and from killing tougher enemies but once you run out of
lives, all of your upgrades are gone for good and you’ll have to start from
square one.
All
of this makes for a game that may not stray too far from action-RPG or even
roguelike conventions, but it is still a very fun ‘come back for more’ kind of
game. The only way to buy the game currently is through the developers website,
you can pay $10 which gets you a DRM-free copy of the game on release, $15 gets
you the game on release, a manual and the soundtrack (which I forgot to mention
is really good), and for $20 you get all of the above as well as access to the
latest beta builds of the game up until release. You can also vote for this
game on Steam Greenlight, so if you want to see this game available on Steam in
the future, go to their Greenlight page and give them a vote. I know I’ll
definitely be keeping my eye on this game and how it’s progressing, and I hope
it gets more attention, as it really deserves to.
Crystal
Catacombs is available for $10/$15/$20 from the developers website: http://levelsorlives.com/
You
can vote for Crystal Catacombs on Steam Greenlight here: http://steamcommunity.com/sharedfiles/filedetails/?id=211648956
You
can follow the developers on Twitter here: @LevelsorLives
If
you enjoyed my first impression of this game, please feel free to have a look
at my other reviews and let me know what you think, what’s good and what’s not.
You can also follow me on Twitter at @itsmattwilmott
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