Super Mario 3D World Review.
Not
to be mistaken with Super Mario 3D Land on the 3DS, Super Mario 3D World is the
first Mario game on the WiiU that isn’t 2D; not that there’s anything wrong
with the 2D games, it’s just that the ‘New Super Mario Bros’ games can only
carry you so far, so it was up to Nintendo to put out a fully 3D Mario game,
akin to games like Super Mario 64 and Super Mario Sunshine. At this stage in
their lifespan, and given the unprecedented amount of success and high
accolades the previous 3D Mario games have received; Nintendo would have to do
something pretty substantial in order to mess things up now. Thankfully, they
haven’t. What they have managed to create is not only an excellent game in its
own right, but possibly one of the best Mario games period.
Story
is typically not what you think of when you play a Mario game; standard
procedure is ‘Bowser kidnaps Peach, go rescue her, maybe she’ll bake you a
cake’ and it’s not really different here except that instead of Peach being
kidnapped, Bowser has gone after fairies and imprisoned them in bottles, and
now its up to Mario, Luigi, Peach and Toad to go and rescue them. So
essentially one damsel has been swapped out for 8 smaller ones; but nobody
really plays a Mario game for in-depth storytelling, so lets start talking
about what makes the game great.
The
overworld maps in Super Mario 3D World are setup very much like the maps in
Super Mario Bros 3 for the NES; in that they look “open” (note the very heavy
air quotation marks) but are actually as linear as the world map in Super Mario
World for SNES. The way this is achieved is that levels are dotted around the
map area and you have to walk to the next level, but while you aren’t being
forced down a set path, but there is really nothing to do on these world maps
as they are fairly barren save for Toad houses and special levels (which I’ll
get to later on). To actually make progress in the game, you’ll need to collect
green stars to unlock later levels. Each level has 3 of these stars either in
plain sight or hidden away in the environment, needing a power-up in order to
collect it.
I
find that there are two main pulls for any Mario game, one more important than
the other but both are still factors into how much you’ll enjoy the game. The first
major pull is level design, no matter how high the production values in a game
are, if the levels aren’t fun to explore then it’s all resources wasted. The
other pull is power-ups, this clearly isn’t as important as level design but
how you can change your character can greatly impact how you play the game, and
therefore how you explore the levels. So in terms of level design, Super Mario
3D World is just a fantastic place be to and the various worlds/levels are just
plain fun to run around. Of course you have the standard world types like the
grass world and the fire world, each world presenting more challenges and
enjoyment. For example, in one level you might be in inky darkness and you’ll
have to use a Fire Flower to light torches so you can see, and another level is
basically a homage to top-down shooters. Of course as you might expect the
late-game levels can be on the higher end of the difficulty curve, resulting in
a more than a few deaths, but this is definitely a case of blame the player not
the game when you die so you can’t be too mad when you encounter a level you
find particularly difficult. Of course the WiiU GamePad had to be utilized in
someway, and while you will have to use the touchscreen and microphone features
to advance in some levels, these segments are few and far between so when they
are used, they don’t feel very forced of gimmicky, which was always the danger.
If for some reason you want to try something else in the game, there are
special ‘Captain Toad’ levels which task you to collect a set number of green
stars before time runs out; the catch being that Captain Toad only moves/turns
in a grid based fashion and you can’t jump. Given these restrictions, the
levels are a lot of fun and it’s a shame that there aren’t more of them.
Another
major part of every Mario game are the power-ups; there’s always the standard
Super Mushroom and Fire Flower, it wouldn’t be a Mario game without them, but
it’s the inclusion of new power-ups which grabs peoples attention. One power-up
has garnered more attention that any other this game; the bell, which dons
Mario in a catsuit. This allows him to run on all fours, climb a certain
distance up walls, and also dive from a jump to cover more ground. It’s easily
the most prominent power-up in the game, and I found myself finding it
constantly throughout the game. Another new power-up in this game is the Double
Cherry, which as the name suggests, creates another character; so you’ll be in
control of two Marios, and if you pick up another cherry it’ll be three Marios
and so on. Bosses are another key part of the game, and while they may not be
the most difficult bosses to defeat, they’re still fun to battle. The only real
challenging fight, appropriately, is the final boss fight with Bowser as it has
multiple phases which will most likely test your endurance as well as your
platforming skills.
One
feature that I haven’t been able to test out is the multiplayer portion of the
game; essentially it’s a drop-in/drop-out style where a player can choose a
character and start playing. After watching videos of 4 players trying to play,
it looks like mayhem and also a lot of fun. Unfortunately the multiplayer is
local only, but if you’re only buying this game for it’s multiplayer component,
then clearly you don’t understand that Mario is primarily a single-player
experience. Another cool feature is that you can choose to play as any
character you want; Mario, Luigi, Peach or Toad. Each has their own special
abilities that make them better than other characters, Mario is an all-rounder,
Luigi has a higher jump, Peach can float for a small amount of time after
jumping and Toad can run faster than everyone else. The controls in Mario games
are nearly always spot on and the same holds true here; the only gripe I have
is how running works. To run, as in all games, you hold the run button then
your character gains momentum before reaching top speed. However in this game,
when you hold the run button you speed up to a jog, then a few seconds
afterwards you’ll break into a full run.
In
terms of presentation, it looks and sounds great. Not only is it one of, if not
the best looking game on the WiiU, however it can easily hold its own against
games on more powerful systems like the PS4 and Xbox One. Obviously the WiiU
can’t match the technical prowess of the other two, but it still looks amazing.
The soundtrack is also fun to listen to, although while not as grand and
fantastic as the orchestral soundtrack to the Galaxy games, there will
definitely be a couple of tunes you’ll find yourself humming even when you shut
off the game.
Overall,
Super Mario 3D World is a great experience and easily one of the best games of
the WiiU. This game reminds us that Nintendo is capable of amazing things when
they put their minds to it, and can also make some of, if not the best first-party games around. Now
if Nintendo could just make a new online F-Zero…
Super
Mario 3D World is available through various retailers for around £34.99-£39.99,
or you can download it though the Nintendo eShop for £49.99.