Metro: Last Light Review.
Before
I start this review of Last Light, I just want to say that I didn’t
particularly like the prequel to this game, Metro 2033. I think this puts me in
the minority since looking at reviews of the original, it seems to have garnered
pretty decent scores, averaging around 7.5 to 8. I understand why people like
the game; the scenario of a post-apocalyptic world certainly isn’t a new
concept, the idea to base the game in Russia, namely the underground Metro
system was a refreshing change of pace. It was dark, cramped and had you second-guessing shadows in the
distance. One of 2033’s unique features was how it managed its ammo and
currency, as they were one and the same. It created an interesting situation
for the player; should you not visit any shops and just hope that you find
better guns/items, or do you spend some of your already scarce munitions on
better guns and ammo types.
These
few ideas could have been turned into a game that stood the test of time really
well, but I found the actual gameplay of 2033 was just a bit tedious. The
horror aspects of the game I didn’t find especially frightening, and at times
it just seemed like an endless supply of enemies would appear and you’d have to
last on whatever ammo you have. So in summary my thoughts on the first game are
that it had a few neat ideas, but boring gameplay sometimes made it a chore to
play.
Onto
Metro: Last Light, and it seems as though somebody may have been listening, as
this is a vastly superior game to its predecessor. There are minor spoilers about the
story in this review so if you want to experience the story first hand, you’ll
probably want to hold off on reading this. Last Light picks up roughly a year
from where 2033 left off, when Artyom chooses to launch a missile strike to
wipe out the Dark Ones. Due to his role is destroying the Dark Ones, Artyom has
been officially accepted as a Ranger, whose role is to basically try and keep
people safe from mutants and keep a sense of order in the Metro. One day, he
receives word of a Dark One who survived the missile strike (because there’s
always one isn’t there?) Accompanied by the Rangers best sniper, Artyom
ventures out onto the surface to look for this elusive being…
The
gameplay in Last Light is similar in design to 2033; you have access to a
selection of the traditional weaponry in FPS games, pistol, rifle, shotgun etc.
The ammo/currency system is still implemented which I think is a smart system,
you can save bullets for potentially dangerous areas ahead or you can spend
bullets on better weapons, but with less ammo to do damage with. Ammo can be
spent on other sorts of ammo, grenades, throwing knives and upgrades to your
weapons. The upgrade system is simple enough to understand, as most guns can be
equipped with a stock, suppressor or even an extra barrel. (Never let it be
said that quad-barrel shotguns aren’t fun). An interesting weapon type in Last
Light are pneumatic weapons, which require you to pump up the pressure in your
gun in order to fire; while it’s certainly a novel idea, I never found any real
advantage in using them and stuck to the more conventional weapons.
Stealth
is a key feature in Last Light, and it pulls it off with aplomb. As you might
expect, you have to utilize the light and dark to get around your enemies and
reach your objective. To help you, you can shoot out lights or turn off gas
lamps to increase the amount of darkness you can move around in. These sections
can be genuinely tense as you hide behind a boiler as a guard patrols about 5
feet away from you. The best way to dispatch of enemies in these stealth
sections is actually with throwing knives, as they are completely silent, one
hit kill weapons which are retrievable from the dead body.
The
world of Last Light is certainly a nice looking place in terms of graphics, especially
the small settlements that brim with colour and activity from the survivors.
There are all kinds of things happening in these little havens; like children
playing, people drinking at the local bar and even a gentlemen’s club. The
mutant designs are creepy enough, especially when you can see nothing but their
eyes charging at you in the dark. The character models look believable and the
voice acting is appropriately Russian. One thing I have noticed while playing
is that the texture pop-in can be pretty bad, although I am playing the Xbox
360 version so the PC will most likely fare better.
Overall
then, Metro: Last Light is a much more polished and therefore better game than
its predecessor and is certainly worth putting your time into. Just watch out for creepy eyes in the darkness of the Metro...
No comments:
Post a Comment